HONICIAN — colors connect, magic awakens. Fill a row and nothing happens: five matching orbs touching, diagonals included, and the group goes off.
PLAY TODAY'S BOARD
Reach COMBO ×4. Then watch the Abyss.
Six forms wait below, one for every combo from ×4 to ×9. The deeper the combo, the stronger the blessing — from 10,000 points to 70,000.
In Endless the sweep grows with the combo: two rows at ×4, four at ×6, and from ×7 the whole board.
She doesn't always answer. But the Abyss remembers.
Something else is watching.
Open the board too wide and the Abyss answers. The Witch surfaces and leaves two Black Orbs behind — never where you wanted them.
They don't fade and they don't time out. The only way to be rid of one is a clear that touches it — diagonals count.
The Fairy rewards your best move. The Witch answers your widest one.
Available in the Android game. The browser board plays without the Witch.
Six niches. All empty at first.
Every Fairy who surfaces leaves her seal, with the date you found her. Your records stay here too: deepest combo, biggest clear, games played, Fairies met.
Above them, seven pearls mark the days you came back.
Fill all six. Something is waiting at the end.
One orb. Any colour.
Four orbs stuck at four — it's the fifth. Two groups of four with a gap between them — nine burst at once. A chain about to break — it doesn't.
You can't buy it. You have to earn it. Fill the Diary and five are yours. Then the hunt begins again.
Available in the Android game. The browser board plays without Joker Orbs.
Same board. Same pieces. Same order.
Every Daily Duel player faces the exact same challenge. One run. One score.
Nobody gets an easier board.
One global leaderboard.
Scores from Endless and Daily Duel feed the same Google Play Games leaderboard.
Thirty seconds. See it move.
The Fairy on one side. The Witch on the other. One board between them.
Global leaderboard,
plus your own top-10 on device.